Clash of Clans

Clash of Clans Tactics: Attack Tactics

April Updates

New Trophy Leagues

Clash of Clans

Clash of Clans Tactics: About us

Clash of Clans: May Updates

New Town Hall level 10

Clash of Clans

Clash of Clans Tactics: Defense Tactics

Clash of Clans: June Updates

New Freeze Spell

Clash of Clans: Two Years of Clash!

Happy Anniversary, Chief!

Clash of Clans: December Updates

Clash of Clans Tactics: Winter is Here!

Analysis & Speculation Town Hall 11 Updates

Analysis & Speculation
New Updates Town Hall 11

Is it worth to go to Town Hall 11 now?

Top player have to upgrade to Town Hall 11 because they are at max Town Hall 10. Improvement of New Hero and potential troop upgrades, along with New Falcon Defense Building, will definitely help on both attack and defense in trophy race and clan war.
New Updates

How about normal player or typical farmer? 

Don’t rush yourself because the loot penalty will affect your resource earning rate. At Town Hall 11, easy Town Hall 9 comes with 50% loot penalty. It will be hard to find good resources from Town Hall 10, and most of the time you have to fight against triple X-Bow and dual Inferno Tower.

Don’t get fooled by new awesome Defense as same as lots of premature Town Hall 10 get lured by Inferno Tower. Unless you stay in the high league and earn loot from league bonus, wait until you are mature Town Hall 10 before move up to Town Hall 11 for additional upgrades.

So Town Hall 11 only gives access to only New Hero and Falcon Defense? 

Yes, it is…….for now. In the next few months, there will be lot of goodies for Town Hall 11.

Speculation….

Troop upgrades for Town Hall 11 are inevitable. The reason is that troop upgrades are needed to combat with additional Defense of Town Hall 11.

Wall Breaker level 7 is required if there is Wall level 12.
Balloon and Minion level 7 will be good addition to the Air attack tactics.
Wizard level 7 should be added in the future for GoWiPe and GoWiWi army.
Hog Rider level 6 and Valkyrie level 5 will make clasher want to try and use them more often.
Witch level 3 and Rage spell level 6 are good candidates too.

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New Updates: Town Hall 11

Nothing excites us more than NEW TOWN HALL LEVEL 11
New Updates

Yes, it is not a dream, it's REAL!
  • To accommodate the additional Buildings, map size is increased from 40x40 to 44x44.
  • Apart from new toy you will get, Nexting will cost you 1250 gold each.
New Updates

How about new Defense Buildings?

Is it a bird? Is it an eagle? Is it a griffin?
....
No one knows.
New Updates

What we know is it's a new Defense Buildings....with the following speculations.
  • Occupy 4x4 space
  • Activated when certain amount of Troops are deployed
  • Shoot Laser Beam up in the sky and back down to target Troops
  • Target both Ground & Air Troops
  • Infinite Range (can target anywhere in the map)
  • Time delay with High Splash Damage output

Laser Beam in action!

New Updates

New Hero? New Unit?

6 million Elixir to add this into your Army.
Well, whatever it is, this will definitely give you another aspect of Attacking Tactics.

New Updates

Stay tuned!
There are more to come!

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Haste Spell

What is Dark Spell?

From the Dark Spell Factory, you can create powerful spells that can be used when attacking enemy villages.

Do we need to use spell in the battle?

You don’t have to use spell in the battle. But at the expense of some Dark Elixir, you can use these powerful Dark Spells to turn the tide of battle in your favor! Practice and you shall master!

When you upgrade Dark Spell Factory to level 3, you gain access to the third dark spell of the game: Haste Spell. Haste spell is very similar to Rage spell except the damage effect boost.
Clash of Clans Tactics

Put some hustle in even your heaviest units!
Haste Spells lack the damage boost of Rage Spells, but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!
Clash of Clans Tactics

Haste Spell Fact

Damage type = Area Splash (4 tiles)
Spell housing space = 1
Time to create = 15 minutes
Targets = Ground & Air

Haste Spell level 1/2/3/4
Speed increase = 28, 34, 40, 46
Spell Duration = 10/15/20/25 seconds
Cost = 80/85/90/95 Dark Elixir

Haste Spells do not stack, place 2 of them in the same location give effect of only 1 Haste Spell.

Attack Tactics for Haste Spell

1) Enhance slow troops
Slow troops such as Dragon, P.E.K.K.A especially Balloon are good target for Haste spell. Balloon army can carry more Haste spell than Rage spell and give more room for Healing and Freeze spell if needed.

Defense Tactics against Haste Spell

1) Base Segmentation
There is not much tactics you can do to defend against well-placed Haste Spell. Using Walls to create segments as much as possible will help delay the troops.

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Earthquake Spell

What is Dark Spell?

From the Dark Spell Factory, you can create powerful spells that can be used when attacking enemy villages.

Do we need to use spell in the battle?

You don’t have to use spell in the battle. But at the expense of some Dark Elixir, you can use these powerful Dark Spells to turn the tide of battle in your favor! Practice and you shall master!

When you upgrade Dark Spell Factory to level 2, you gain access to the second dark spell of the game: Earthquake Spell. While Poison spell is similar to Lightning spell to deal with enemy Troops, Earthquake spell is used to damage Buildings and destroy Walls, it is like a combination of Lightning spell and Jump spell, all in one.
Clash of Clans Tactics
Weaken walls and buildings with crippling earthquakes!
Earthquake Spells damage structures based on their maximum hitpoints. Repeated earthquakes deal decreasing damage to the same buildings, but increasing damage to the same Walls. No wall can withstand the might of four Earthquake Spells!


Clash of Clans Tactics

Earthquake Spell Fact

Damage type = Area Splash (4 tiles)
Spell housing space = 1
Time to create = 15 minutes
Targets = Buildings & Walls
Favorite target = Walls

Earthquake Spell level 1/2/3/4
Damage = 14%/17%/21%/25%
Cost = 125/140/160/180 Dark Elixir

The second Earthquake spell on the same building will deal only 1/3 of the damage of the first Earthquake spell. The third will do 1/5 of the damage, the fourth will do 1/7 of the damage and so on.

4 Earthquake spells (any level), can take down Walls (any level).

Attack Tactics for Earthquake Spell

1) Damage Buildings especially high hitpoint building
1 Earthquake spell level 4 can damage 25% hitpoint of the buildings. Effective on key buildings such as Inferno Tower, X-Bow.

2) Destroy Walls
It is 100% guarantee tactic to use 4 Earthquake spells to destroy sections of Walls. No need to carry Wall Breakers and/or risk failed from dead Wall Breakers. Earthquake spell also provide permanent path into the base compared to Jump spell which will run out of time.

3) Finish off the building
In a rare case that you run out of troops and need to destroy few more buildings to obtain 50% victory star, Earthquake spell can come in handy for you.

Defense Tactics against Earthquake Spell

1) Separate high hitpoint buildings
Not having high hitpoint buildings close together help avoid damage effect from Earthquake spell.

2) Separate section of Walls
Since the introduction of Earthquake spell, tight base layout and small box of Walls becomes a weak layout. More than 4 tiles separation is perfect counter tactic against Earthquake and also Jump spell.

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Happy Halloween 2015

The Halloween theme is now on! 

Happy Clashing!

Halloween
Trick or Treat!
Halloween
A spooky update is about to descend upon your village, Chief!
Halloween
Special treat! Boost your Spell Factories for ONE GEM each, starting now and running through Halloween weekend!
Halloween
Meet the Cauldron!
Cauldron now randomly spawn on your base.
It cost 25,000 Elixir to remove, in return, you will receive 75,000 Elixir....50,000 Elixir profit!
Keep it as a base decoration or save for Elixir boost.

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Poison Spell

What is Dark Spell?

From the Dark Spell Factory, you can create powerful spells that can be used when attacking enemy villages.

Do we need to use spell in the battle?

You don’t have to use spell in the battle. But at the expense of some Dark Elixir, you can use these powerful Dark Spells to turn the tide of battle in your favor! Practice and you shall master!

So what is the first Dark Spell we can try?

When you finish building Dark Spell Factory, you gain access to the first Dark Spell of the game: Poison Spell.

Nothing takes down enemy troops better than this deadly poison!

Clash of Clans Tactics
Give your army the upper hand against enemy troop with this deadly poison!
Defending units that linger in a Poison Spell’s toxic cloud will move slower, attack slower and take damage with increasing severity over time. Poison Spells do not effect structures.

Clash of Clans Tactics

Poison Spell Fact

Damage type = Area Splash (4 tiles)
Spell housing space = 1
Time to create = 15 minutes
Targets = Ground & Air

Poison Spell level 1/2/3/4
Max Damage = 90/115/145/180 damage per second
Speed decrease = 26%/30%/34%/38%
Attack Rate decrease = 35%/40%/45%/50%
Cost = 95/110/125/140 Dark Elixir

Attack Tactics for Poison Spell

1) Kill small Clan Castle Troops
Poison spell level 1 can kill small troops such as Archer, Wizard, Witch, and Minion.
Simply lure all of them out, drop the Poison spell and wait until they all die. Although, this tactic takes times to kill them compared to Lightning spell, it’s cheaper because Poison spell use only one spell housing space instead of two from Lightning spell.

2) Weaken large Troops and Heroes
Poison spell is also efficient against large Troops such as Dragon, P.E.K.K.A and Heroes. While it deal small amount of damage to them, Poison spell decrease enemy moving and attacking speed. This is good tactic to allow your troop to take them down.

Defense Tactics against Poison Spell

1) Mix type of Troops in Clan Castle
Having various troops such as Archer, Wizard mix with P.E.K.K.A will help neglect half of Poison spell effect. Your enemy have to choose either killing small troops or engage large troops while in effect of Poison spell.

2) Separate Heroes and Clan Castle
Another choice is try to avoid situation that your Heroes and Clan Castle Troops are in the same position and together receive the effect of Poison spell.

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Dark Spell Factory

What is Dark Spell Factory?

Spell Factory is the support building to enhance your attack. You can spend Dark Elixir to create Dark Spells which can be used against defense troops, buildings or support your army.

Dark Spell Factory
Only the most brilliant or reckless Master Wizards dabble in Dark Elixir brewery. Their compact Dark Spells require keen insight to master, but provide unique tactical advantages.

Dark Spell Factory Fact

Dark Spell Factory becomes available to be built at Town Hall level 8, and can be upgraded at each Town Hall level onward. Dark Spell Factory adds one spell storage capacity to the total spell storage capacity.

Town Hall level 8 = Dark Spell Factory level 1 = Allow to create Poison Spell
Town Hall level 9 = Dark Spell Factory level 2 = Allow to create Earthquake Spell
Town Hall level 10 = Dark Spell Factory level 3 = Allow to create Haste Spell

Dark Spell Factory
At least, you get 1 extra spell space, 1 poison spell often becomes handy to deal with enemy Clan Castle Troops or Heroes.
Dark Spell Factory
Dark Spell Brewing/Creating Screen

How important I should prioritize to build and upgrade Dark Spell Factory?

Dark Spells take up only one space in spell storage compared to Elixir Spells take up two spaces. This make Dark Spell somehow cheaper to use and give you more flexibility to which spells you can carry to the battle.

Trophy player should focus on upgrading Dark Spell Factory because it allows you to store more spell and give you access to new Dark Spell.

Defense Tactics for Spell Factory placement

Dark Spell Factory has very low hit point compared to other buildings. Just place them outside Wall.

Attack Tactics against Dark Spell Factory

There is nothing much, just smash through them like a cheese.

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Sep Updates: Spell Revamp & War Tiebreaker

Clash of Clans: Sep Updates V7.200.13 Spell Revamp & War Tiebreaker

Here are the complete release notes:
New Update
War Tiebreaker
  • Spell Superiority and a Clan War Tiebreaker!
  • Improved Lightning, Poison, Earthquake and Freeze spells!
  • Lightning Spell level 7 and 25 new Wall pieces have been added to Town Hall level 10.
  • Total Destruction is now a Clan Wars tiebreaker – if the score is even at the end of the war, the Clan with more destruction percentage in their best attacks will be the victor!
  • Attack and Defense tabs have be added to Clan tabs in the War Stats to quickly see all best attacks in the war for either clan.
  • The appearance of Wall level 11 has been revamped and looks TOTALLY EPIC! Goodbye electric blue!
New Update
New 25 Wall and New Look

Recharged Lightning Spell

  • Lightning Spell level 7 ravages buildings and troops alike
  • Increased damage for Lightning Spell levels 5 and 6
  • Lightning Spell bolts now strike closer together to miss less often
  • Lightning Spell level 6 is now available at Town Hall 9
New Update
Lightning level 7

Reworked Poison Spell

  • Troops in Poison Spells now take less damage at first, but much more over time
  • Poison Spell damage now increases to huge amounts and lingers after leaving the spell
  • Poison Spells now also reduce the attack rate of defending Troops

Reworked Earthquake Spell

  • Earthquake Spells deal much more damage, regardless of a building's current hitpoints
  • Repeated Earthquake Spells now deal diminishing damage to the same buildings
  • Four Earthquake Spells will still always destroy any level of Wall!
  • There are no longer any special "building execution rules" for Earthquake spells - a building just needs to be reduced to 0 HP
  • Example: If an Earthquake Spell has 25% damage, the first Earthquake spell cast on a building will ALWAYS deal 25% of maximum HP damage, thus destroying any building with under 25% HP remaining. Repeated Earthquake Spells on the same building deal less damage: 25/3 %, 25/5 %. 25/7 %, etc. This diminishing damage means that it is still impossible to destroy buildings only using Earthquake Spells.
New Update
Reworked Spells

Game Balancing

  • Freeze Spells now also affect defending air troops
  • Lava Hounds can no longer target air troops
  • Attacking troops will now engage defending troops from further away
  • Titan III and Titan II Leagues can now buy 1 week shields from the Shop
  • The Army Overview button is now also visible from the Clan War map
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December 2014 Update: Winter is here!

Bundle up, Clashers! The Winter Update is finally here

Save multiple layouts for your Village and War Base!! Switch, copy and edit layouts at any time - even finish later!

Hey Chief, how do you like the Multi Layout Editor?

Introducing the Layout Editor
✔ Save multiple layouts for both your home Village and your War Base!
✔ Switch between layouts easily at any time
✔ Make copies of existing layouts or build new layouts from scratch
✔ Edit inactive layouts at any time - you can even take a break and finish later!

New collector levels, and other economy balancing changes!

He’s big, he’s furious and he’s coming soon! Level 7 Giants are stomping into Town Hall 10!!


New goodies
✔ Level 12 Gold Mines and Elixir Collectors at Town Hall 8!
✔ Level 7 Giants are stomping into Town Hall 10
✔ Compare your clan to others in clan local leaderboards!

The weather forecast in Clash predicts ARROW showers!! Soon your Archer Tower will shoot twice as fast, but each arrow does only half the damage.


Other improvements
✔ Under attack? You can now watch a live replay while waiting to load your Village!
✔ Hero ability icons now show remaining hitpoints and will start flashing when low - use their ability to recover some HP!
✔ Resume boost button now shows how much time is remaining for the boost
✔ Improved level display for troops/heroes/spells
✔ Pending join requests are now limited to 10 per clan to prevent spamming (additional join requests cannot be sent)

Economy balancing
✔ Upgrading Walls with Elixir is now available only when upgrading to Wall level 9 and higher
✔ The first Dark Elixir Drill is now available at Town Hall 7
✔ The second Dark Elixir Drill is now available at Town Hall 8
✔ Dark Elixir Drill maximum capacity has been increased on all levels

Combat balancing
✔ Archer Towers now shoot twice as fast to better take down weak hordes (total damage remains unchanged)
✔ Inferno Towers now shoot for a longer time before getting depleted (loading cost remains the same)
✔ Army camps have heavily decreased hitpoints - no more stubborn campfires!
✔ Cannons, Barracks, Laboratory, Spell Factory and Dark Elixir Drills have higher HP on almost all levels
✔ Hitpoint values have been adjusted slightly for many other buildings
✔ Lava Pup HP has been slightly decreased

Two Years of Clash!

Did somebody say 1 gem boost??? That’s right, starting today and for one week you can boost all your resource collectors for 1 gem each!!!